Simulation-Based Cartoon Hair Animation
نویسندگان
چکیده
منابع مشابه
Modelling and Animating Cartoon Hair
In this paper we present a technique for the modelling and animation of cartoon hair based on its tendency to be drawn and animated in clumps. In our approach the primary shape and motion of the hair is defined by an animated NURBS surface, thus allowing animators greater artistic control. The basis of the hair clumps is formed by key hair curves that are generated along the isocurves of the or...
متن کاملCartoon Animation Style Rendering of Water
We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animation, we propose a Cartoon Water Shader. The proposed rendering method is a modified Phong illumination model augmented by the optical properties that ray tracing provides. We also devise a metric that automatically chang...
متن کاملCartoon Hair: Blobby Model Based Approach
This papor dcsc.ribcs a new hair repre.sentation techiiiqiui for drawing 3D CG characters. In our approach liair models are representcid by skeleton-based implicit surfaces. Implicit inodoliiig allow.s ropresiuitlng union and division of wisp.s of hair by n.sing a blobby model. Our method gets hair skele tons as input data. The skeleton is interpolated using a spline function and then implicit ...
متن کاملNon-Photorealistic Rendering of Hair for Animated Cartoons
In cartoon drawings, hair is a strong vehicle of personality, emotions and style. In this paper, we present a powerful procedure to imitate the appearance of cartoon-like hair with a small set of parameters. Our approach is inspired by an inking technique called feathering, which consists of drawing hatches along the hair orientation while emphasizing the highlights with ink stains. Our system ...
متن کاملپویانمایی شخصیت کارتونی با انتقال حرکت مفصلی و مبتنی بر اسکلت موجودات دیگر
Abstract: Nowadays, the animators give life to the fancy characters by making natural movements to organs of cartoon characters. To achieve this goal, movements of living individuals can be applied into cartoon characters. In this paper, a skeletal correspondence finding based method is proposed to transfer movement of a 2D character into a new character, where these two shapes have the same st...
متن کامل